22 Temmuz 2016 Cuma

Psycho gang

Introducing the 'psycho gang' in one scene. They are completely weird things as much as the game world itself. For now, this is the only thing I could say about them...

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They are only two right now but there will be other siblings. So, stay tuned to see the rest of psycho gang members!



6 Şubat 2015 Cuma

Poster designs

Just made some poster design that might help to describe the game world a little.





13 Kasım 2014 Perşembe

Some early in-engine progression scenes

     I'm happy to show you some very-early stage development stills that captured in engine during my engine experiences. So this is not what we get in the final cooked build, for sure, it's only for testing purpose. There is still long way to go. Keep in mind I am literally the only one who responsible to carry the whole weight of the game development.





2 Temmuz 2014 Çarşamba

The Office

Take a look at to another illustration while I'm working on level design...




4 Mayıs 2014 Pazar

The power behind the Dissociative


     The image above is clarifies the power behind Dissociative. After a few days of engine testing I'm completely decided to give a use of Unreal Engine 4. It is powerful and has a great rendering results that I'm looking for. I'm already studying the engine and exploring its potential but have to admit that Blueprint feature became a key feature in my final decision.

15 Mart 2014 Cumartesi

8 Mart 2014 Cumartesi

Dayman and Receptionist

     Here is the another very rough idea of the interior design. I'm basically trying to shape the idea of environmental setting.

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5 Mart 2014 Çarşamba

Nightman

     Hey again! I would like to tease some concept gameplay mechanics from Dissociative... The game will give you control of two character in different timeline in same place. One of them called Nightman. 

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     Nightman has some special abilities to defence himself from unknown one. Unknown one is like a terrible nightmare that surrounds all around him. You'll experience his abilities with very special control system. I'm very exciting to share more about gameplay mechanics in future. But for now, I should keep my mouth shut a little while longer.

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     Along with the fictional part of fun, the game is also focusing depth of human mind and soul that gives a unique personality and identity to the body which makes us different from each other... That's all for now, folks. Be seeing you on next post.  

-Btw don't forget to check out the background image...


14 Şubat 2014 Cuma

Hey there

     I wanna introduce my game prject, Dissociative. The game is in early development stage. In Dissociative, I'm trying to achieve something new in gameplay that would be best to describe it as experimental design of choice and am highly assertive about it.

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About the game:

*Dissociative is a thriller, mystery adventure game that relying on first person camera view.

*It is some sort of experimental game. I'm trying to design rich and new gameplay elements to make sure players having unique experience and fun.

*Characteristic art design.

*For now, Dissociative planned for PC platform only.


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PS.:  I'm gonna give some keywords that led you some info about the game world. Just follow the background image. To see the image correctly you must set your browser full screen with at least 1920x1080 resolution.


Stay tuned...